In our small groups we were each given a different game ranging from basic board games to x-box/wii computerized games, and spent the lesson enjoying the freedom of this in a classroom environment (a rare sight). In my group we decided to play the well-known 'Who am I' game where components aim to guess which famous character they have stuck to their forehead (usually with a post-it note) through asking a series of questions to the other players. Surprisingly I found this game quite challenging and is actually harder than it looks. Specific skill is not needed in this game as there is no definite winner, however, knowledge of the music/tv industry is vital in order to tell a good player from bad. An element of chance could be associated with the game through the guessing factor, but all in all, a knowledgeable brain is vital in order to impress.
Tuesday, 15 November 2011
Contemporary Media Issues
Ludology
Today's lesson threw us into the depths of 'play' as both a challenge and a learning platform. In a wider sense, the 'game' has developed a more diverse meaning; The media industry reflects the relevance of this in a modern world where television shows, video games and almost anything that involves user interaction incorporates elements of play.
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